Reinforcements

Reinforcements are a mechanic that helps the losing team rebound after losing a forward operating base.

Whether a team receives reinforcements is based on combined FOB health, creep count, and player kill count. An arrow below the morale line indicates the current state of which side is ahead. If the arrow reaches the end of the line, reinforcements will be spawned in for the opposing team upon the destruction of a base or if their last base is reduced below a certain threshold. Additionally, exclamation marks will appear in the FOB health boxes at the top of the screen.

When reinforcements are triggered for a team, any previously destroyed AAA attached to a surviving base will respawn, players can respawn immediately, and MBTs are spawned. In Desert Trap, the MBTs will spawn just north and south of the FOB closest to the runway and move along the outer lanes. This means that they will only engage creeps attacking bases to a limited extent. Both Woodlands and Coldsnap will spawn one MBT per lane. AAA will not respawn if they were destroyed right before reinforcements being triggered.