Category:Close Air Support



The Close Air Support (CAS) planes are the best for destroying Creeps. If you're a fan of PvE games, you'll love this class.

CAS planes are very tough, with powerful guns. They have the highest hitpoints and the highest gun damage against ground targets. This is one category where the Pact and NATO versions are not the same: the A-10 does double damage, 40, against ground targets yet only 20 against aircraft. The Su-25, meanwhile, does 24 damage to both land and air targets, technically having the best gun against fighters in the game. They also boast air-to-ground missiles, allowing them to target distant Creeps to preserve friendly assets - especially taking out hostile AAA, which CAS missiles outrange. Like the Multirole Fighters, they carry bombs, excellent for attacking FOBs.

Destroying Creeps is a great benefit to a team, even if a CAS plane never touches a FOB, because this firstly allows friendly creeps to attack the enemy FOBs themselves, and secondly this is an easy way to raise morale, causing friendly creeps to spawn even faster, accelerating the effect. High morale and a clear creep path can lead to surprisingly quick victories. From time to time, enemy fighters will underestimate you and make blunders; with quick thinking, a CAS plane can gun them down.

The greatest weakness of close air support planes is that they are the most vulnerable to fighters. They lack afterburner, and cannot run, especially from light fighters. They appear to lose stamina and/or speed more quickly than other classes, though this is mostly due to lower speed in general and not necessarily a different rate of stamina loss. They also lack air-to-air missiles in all sorts, and even though their guns are generally the strongest in the game, they aren't necessarily supreme at shooting down planes with guns. The A-10 has standard damage when firing on planes, and the Su-25, while possessing the best gun, is not an ideal platform as it is still inferior to fighters, especially light fighters, in maneuvering and controlling the pace of combat.

Use the CAS fighter's strengths to dominate enemy ground troops and directly contribute to the team's victory!