Category:Multirole Fighter

Default Statistics

Multirole fighters are versatile aircraft which can carry out either air-to-air or air-to-ground missions with standard efficiency. Currently, they carry two air-to-air heatseeking missiles and two unguided bombs, giving them some capacity in both areas beyond their guns. They do have afterburning engines, unlike the close air support class; however, they do not have as much afterburner fuel as the air superiority fighters.

In exchange for their versatility, they do not carry the long-range semi-active missiles found on the air superiority fighters or the air-to-ground missiles found on the close air support planes. They also have the second-lowest hull of all classes, with only 90 hitpoints; this edges out only the light fighter at 85 hitpoints.

Don't be discouraged by their low health and low amounts of afterburner. A good multirole pilot can almost instantly transition to bombing an enemy FOB to intercepting and destroying an attacker. With upgrades and the eye to sense changes in the tide of battle, a multirole fighter can do more to propel its team to victory than any other class.