Modifications

Modifications are minor improvements in performance that apply to a single aircraft and stack with percentage increases from traits and upgrades. Each modification can be equipped to a single slot for its aircraft, and are improved in the workshop using Scrap. Both scrap and modifications can drop at the end of a Player-vs-Player match

Aircraft
Each aircraft has its own set of modifications. Unlike traits and upgrades which apply to all of your aircraft, modifications only affect the aircraft they are equipped to. Each modification can only be equipped to one aircraft, indicated both by name and in an icon in the lower right corner.

There is a roughly 5% chance that a modification can be equipped to an alternate aircraft. If so, the aircraft icon will be yellow rather than white. Such a modification must still be on one plane at a time. If a two-aircraft modification is upgraded, it will lose the ability to be equipped to the alternate aircraft.

Slot
There are four slots on each aircraft where modifications can be equipped, each offering one of three possible effects. The slots and their possible effects are listed below:


 * Gun Slot:
 * Gun Damage
 * Ammo Capacity
 * Gun Range
 * Tech Slot:
 * Radar Power
 * Flare Capacity
 * Brake Power
 * Airframe Slot:
 * Hull Points
 * Stamina Regeneration
 * Afterburner Fuel
 * Engine Slot:
 * Top Speed
 * Acceleration
 * Afterburner Power

It is worth pointing out that afterburner power improves both acceleration and top speed while afterburning.

If a modification comes with a second effect, it will have a secondary stat icon. The first effect determines which slot the modification is equipped in, and will be kept if the modification is upgraded. The second effect is not affected by slot, but is lost upon upgrading.

Power
The power of a modification determines how strong of an effect it has, ranging from 1 to 100 as indicated in the bottom left corner. Note that while it's possible for a power 1-9 mod to exist, they will never be dropped and a modification cannot be reduced in power. A modification's power dictates its background color and rank, which are evenly split across the possible amount of power.


 * 1-25 Power: Green, Second Lieutenant/First Lieutenant
 * 26-50 Power: Blue, Captain/Major
 * 51-75 Power: Purple, Lieutenant Colonel/Colonel
 * 76-100 Power: Red, General Lieutenant/General

Below is a list of the minimum (1 power) and maximum (100 power) effects of each type of mod.


 * Gun damage: 1 - 2
 * Gun ammo: 10 - 30
 * Gun range: 5 - 15
 * Radar power: 5 - 20
 * Flare ammo: 3 - 6
 * Brake power: 5 - 20
 * Hull: 6 - 15
 * Stamina regeneration: 0.7 - 1.3
 * Fuel: 1 - 3
 * Max speed: 10 - 25
 * Acceleration: 2 - 4
 * Afterburner power: 2 - 4

The actual effect of a modification can be calculated for any power. The effect is equal to the minimum value + (the power / 100) * (the maximum value - the minimum value)

For example, a gun damage modification with a power of 33 would give a bonus of 1.3 (1 + 0.33*(2-1)) while a max speed modification with a power of 70 would give a bonus of 20.5 (1 + 0.70*(25-10)).

Managing Modifications
Modifications can be equipped, scraped, upgraded, and viewed under the Hangar tab of the main menu. Under each aircraft are four unique slots that can be equipped with modifications of the proper aircraft and type. Slots can also be cleared to unequip the current modification. The workshop and scrapyard tabs are used to upgrade and scrap modifications respectively.

Acquiring
Modifications can be received as drops from PvP matches. Winning a match guarantees one being dropped while there is only a chance of receiving one after losing a match. Modifications will only be dropped for aircraft in your deck and in the faction you were playing in. Mods can only be dropped with a power between 10 and 89 with higher power mods being much rarer. There is an approximately 5% chance of receiving a mod that can be used on an extra aircraft and an approximately 2% chance of receiving a mod with an extra effect. Drop rates based on power are shown below:

Workshop
Unequipped modifications can be upgraded for scrap in the workshop. This increases its power and can change its effect, but never its aircraft or slot. Mods with 100 power can still be upgraded, but only the effect will change. Upgrading will remove any alternate aircraft or secondary effect. The aircraft icon or larger effect icon will indicate which will be kept, as will the modification's name.

Modifications become more expensive to upgrade as they become more powerful. The base cost is 10 Scrap, then increases by 10 Scrap after every 10 Power. You could calculate upgrade cost as follows:


 * Upgrade Cost = (Power ÷ 10, rounded up) × 10

Scrapyard
Unequipped modifications can be turned into scrap in the scrapyard, destroying them forever. The amount of scrap received increases with the power of the modifications, but it is much less than the amount of scrap which would be needed to attain that power. All recycling starts with 1 Scrap, with another scrap for every 25 power, 1 Scrap for each effect, and 1 Scrap for each possible aircraft. (Recall that an upgrade costs a bit more than 1 Scrap per Power) You can calculate the scrap yield with the following formula:


 * Recycled Scrap = (Power ÷ 25, rounded up) + Number of Effects + Number of Compatible Aircraft

For example, a modification with a power of 33 with 1 effect and 1 aircraft would recycle 4 scrap (2 base + 1 + 1) while a modification with a power of 70 with 2 effects and 1 aircraft would give 6 scrap (3 base + 2 + 1).